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Course Information

The Human Hand in Digital Sculpture (SCUE 350)

Term: 2021-22 Fall

Faculty

Michael Wickerson
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Schedule

Tue, 8:30 AM - 11:20 AM (8/23/2021 - 12/10/2021) Location: MAIN DTB3 101
Thu, 8:30 AM - 11:20 AM (8/23/2021 - 12/10/2021) Location: MAIN VB SCULP

Description

This sculpture elective is designed to expand the tool use of the traditional sculptor into the 21st century world of digital sculpture. The course will incorporate CAD modeling in Rhino3D, parametric modeling with Grasshopper and rendering, input technologies, and 3D rapid prototyping in the FabLab at the Kansas City Art Institute. Most importantly, this extraordinary technology for sculptors will provide a link between contemporary aesthetics and computer science and encourage collaboration across the Arts and Technology Building and the Volker Studios. The concepts and ideas of the contemporary artist have increasingly become dependent on the computer for gathering and developing visual information. The digital has certainly made itself present in our culture. In an effort to interface more easily with new technologies and move beyond traditional limitations it is necessary for the artist to “design and intervene” at every possible stage of the form-making process. This course does not intend to fetishize the machines or their products, rather, it is intended to introduce the “hand (and mind) of the artist” into every aspect of digital sculpture. Our goal will be to morph the individual's initial concepts and ideas on every digital level imaginable.